Friday, 21 June 2013

Project 2 Interial render




Progress of interiot view

 placing furnish into living room. furnish all copy from the pirated CD
 placing lamp on top the bar table

 put the v-ray sun on the left hand side of the building, place it slightly higher to create the morning sun effect.
 placing the room lighting on the lamp, using v-ray lighting, choosing the watts power, to create the effect of like real lamp

  Second interior view, I choose to render washroom. placing bath tub, basin, toilet bowl and related equipment of washroom




Thursday, 6 June 2013

Project 2

Eye view:
day view

Night view

Image shown that im tried to understanding and created the site context.
Comes into final outcome (day & night view) i have put the model into the actual site, to create the realistic feeling for my project.

progress of rendering exterior day and night view

I do try out render contour and trees at 3dsmax, but I'm more confident with just render the building and photoshop it with the site context. So my final product of rendering the exterior will choose to use photoshop for the site context.

built the road and the triangle shape, boulean the buiding into the road cos the building are lower lever than the road.

apply white paint to the building and test render
built out the contour

 assign materials on the contour
 placing trees on the contour
 quick render for the night view with contour and trees
 another angle view for the building
 back view of the building, the green boxes represent the surrounding building of this site
 test render for the day view with the site context
back view of the building, show the contrast surrounding building and this site. 

Monday, 3 June 2013

first try render exterior


Putting material on the building, which is white paint, so sad i gotta say nothing much material can render for this building. The exterior only have white paint and glass.

day time
I tried render the road and surrounding site context, but it's seem like pretty ugly,  Mr. Angus say we can use photoshop after we render our building, cos render those trees really bring my computer to the hell. this is what i have tried for the exterior, photoshop the surrounding site context.

Place camera, omni light, brighten the object, place real pic as backgroup

this thing was learned last two weeks ago, place the camera to get a close up view of the object and different angle that perspective couldn't make it.




Next, learned how brighten up the object inside interior
Note*
1. when background set up with daylight, have to change it back to normal background setting

 Next, put the pic into the 3dsmax as backgound

 ahahaa, i know a bit awkward >.< look so weird >.<